fmodstudio.dylib location after build?

(Ruben Hulzebosch) #1


I was having trouble getting sound to work. It works flawlessly in the unity editor but when i built it it didn’t work.

I’m using 1.05.11 (both FMOD and the unity plugin)
I tested on WIN7 and Yosemite.

I found the following:

on both win and mac, building a x86 would get me no sound.
on both win and mac, building a x86_64 would get me sound.

But on mac the only way it works is if the .app is in the same directory as:

fmodstudio.dylib & fmod.dylib

I’m using the free version of unity btw, so no pro version.

Is there any way i can get the mac build to work without having the two dylib files in the same directory?
perhaps placing them somewhere inside the .app?



(Nicholas Wilcox) #2

This is the result of native plugin support being a Unity Pro only feature.