FMODUnity.EventReference with default value

I update to the Version 2.02, and one of the changes is to use
public FMODUnity.EventReference MyEvent;
instead of
[FMODUnity.EventRef] public string MyEvent1;

But how can I set up a default value??
this did not work:
public FMODUnity.EventReference MyEvent = "event:/defaultEvent";

I tried this, but do not work either
private FMODUnity.EventReference MyEvent = FMODUnity.EventReference.Find("event:/defaultEvent");

Unfortunately we currently don’t have a way to set a default value. You can put any default sounds in Reset() and use RuntimeManager.PathToEventReference to get the event reference from a string, e.g:

public FMODUnity.EventReference eventReference;

void Reset()
{
    eventReference = FMODUnity.RuntimeManager.PathToEventReference("event:/Weapons/Explosion");
}