Hello fellow mad scientists. Got a feature request. Multiple trigger conditions for the same parameter.
Example scenario: You have an event (say footsteps) where you trigger two multisound modules. One of the two are used for blending, so when your raycast tells you that your footstep is a blend between gravel and grass, you want to play both grass and gravel, and you setup a trigger condition for this. Trouble is, you also want to play the gravel sound when the raycast tells you that it’s gravel, and you want to setup a trigger condition for this and lo and behold, you can’t.
Right now, one of the options is to switch the probability automation so that the event launches on A and C but ignores B, but this is a tedious work around.win