Meeting More than one condition to trigger transition


(Bradley Gentle) #1

Heya Peeps,

Just a quick one regarding the logic around adding more than one condition to a transition marker, to check if both conditions are met before jumping.

Currently if jumps if either are met. This is not what I’m after. Is there a way of achieving an AND, OR, ELSE type style of conditions in the transition markers that i’m not aware of?

Cheers

(in the example here I’d like all the conditions to be met before proceeding)


(Joseph Harvey) #2

In FMOD Studio, all the conditions on a transition marker must be met for that marker to function. To put it another way, all trigger conditions are implicitly “AND” conditions.

Or at least, that’s how it should work, but it sounds like you’re seeing all conditions behave as if they were “OR” conditons. In theory, we don’t support those yet; if you’re seeing conditions behave that way, it is a bug.

Unfortunately, I have not yet been able to reproduce this bug while testing here. What version of FMOD Sudio are you using when it occurs?


(Bradley Gentle) #3

Hey Joe,

Yeah it seems like it was an anomalous instance. I deleted my event and made a new one that worked as you described. I’m not sure if it had anything to do with me upgrading the project recently, because until then it worked as expected.

I’ve actually had a few instances where the parameters have been playing up since upgrading from 1.09.02 to 1.10.02. (I think it had to do with the auto merging part of making parameter presets, which is most likely entirely my own fault)

Cheers


(Joseph Harvey) #4

Thanks for the information. I’ll investigate and see if I can reproduce the issue.