Hey, i’m trying to access the hearing area from FMOD in Unity
In the Studio Event Emitter script, it somehow gets the maxDistance of the event, and i can’t find how.
I’d like to get that from an event played with the .play().
Hey, i’m trying to access the hearing area from FMOD in Unity
In the Studio Event Emitter script, it somehow gets the maxDistance of the event, and i can’t find how.
I’d like to get that from an event played with the .play().
You can use Studio::EventInstance::getProperty
to get the FMOD_STUDIO_EVENT_PROPERTY
for the Min and Max distances.