is there any way of changing the minDistance and maxDistance of a 3DSound that was defined in FMOD Studio - via the EventInstance or attributing a new EventDescriptor just like we do with it’s position via Studio::EventInstance::set3DAttributes?
Just a heads up for anyone that revisits this question – since Studio 1.07 you can now call Studio::EventInstance::setProperty() with FMOD_STUDIO_EVENT_PROPERTY_MINIMUM_DISTANCE and FMOD_STUDIO_EVENT_PROPERTY_MAXIMUM_DISTANCE to set the min and max distance programmatically.