Hi, FMOD. I am prepare to check audio resource in my Unity project, and have trouble in getting event encoding setting with code. So, which API can I use? Thanks.
It sounds like you might be looking for something like FMOD_SOUND_TYPE.
Although this is retrieved from a Sound using FMOD::getFormat but not an event, as events are made up of (possibly) many sounds.
You could use callbacks for when each sound in an event is started, FMOD_STUDIO_EVENT_CALLBACK_SOUND_PLAYED, and get the format from that.