Hi. Our game had the Load Banks → All option enabled in the FMOD Setttings object as well as a bank loader in our front end which does the same thing. I’ve set Load Banks → None on the FMOD Settings object and now none of the events are loading. I’ve debugged as best I can and the banks seem to be loading, and the events are present in those banks. The GUID lookup seems to be failing but I can’t tell why.
It seems like the whole system is initialized wrong somehow.
[FMOD] System::getBus(bus:/, 000000525C0EE118) returned ERR_EVENT_NOTFOUND for STUDIO_SYSTEM (0x1FFF1F).
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeManager:ERROR_CALLBACK (intptr,FMOD.SYSTEM_CALLBACK_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:63)
FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:445)
FMODUnity.RuntimeManager:PauseAllEvents (bool) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:1358)
FMODUnity.RuntimeManager:OnApplicationPause (bool) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:795)
This error seems to be saying the GUID is all zeros, but the event emitter looks sensible to me
[FMOD] System::lookupID(event:/enviro/ambi/global/G_ambi, 000000525C0EDF48:{00000000-0000-0000-0000-000000000000}) returned ERR_EVENT_NOTFOUND for STUDIO_SYSTEM (0x1FFF1F).
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeManager:ERROR_CALLBACK (intptr,FMOD.SYSTEM_CALLBACK_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:63)
FMOD.Studio.System:lookupID (string,System.Guid&) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:537)
FMODUnity.RuntimeManager:PathToGUID (string) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:1151)
FMODUnity.RuntimeManager:GetEventDescription (string) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:1243)
FMODUnity.StudioEventEmitter:Lookup () (at Assets/Plugins/FMOD/src/Runtime/StudioEventEmitter.cs:124)
FMODUnity.StudioEventEmitter:Play () (at Assets/Plugins/FMOD/src/Runtime/StudioEventEmitter.cs:153)
FMODUnity.StudioEventEmitter:HandleGameEvent (FMODUnity.EmitterGameEvent) (at Assets/Plugins/FMOD/src/Runtime/StudioEventEmitter.cs:114)
FMODUnity.StudioEventEmitter:Start () (at Assets/Plugins/FMOD/src/Runtime/StudioEventEmitter.cs:77)
I get those errors on start and then like thousands of other errors.
On FMOD 2.1, Unity 2021.3.6f1