Hi, this is a bit of an esoteric question, but I wanted to know if there’s a straightforward way to get the audio data of a programmer sound from the Unity FMOD Studio API?
The end goal is to draw waveforms of our dialogue, in game. The equivalent behavior in Unity built-in audio would be the AudioClip.GetData() method.
Will this require FMOD Core? If so, what’s the best way to get this functionality into Unity? I’m pretty fluent with the Unity integration, but Core is a bit intimidating.