Getting the audio data of a Programmer Sound File in Unity

Here is a link to a solution using a DSP to get the spectrum data, this can be used for a single event or a bus, it was made for an older version of FMOD but it should not need much to get it working in 2.00 or 2.01.

I have made a task to add this to our scripting examples on the website as it is something that gets a few requests.