Global Event Callbacks

I would like to make some simplified tooling to inspect/debug the fmod integration in our game.

It would be great to be able to receive callbacks when starting, stopping events and of course as much information as we can get would be great.

This would allow us to make some simple tools so that people in our team can try to debug simple integration issues without needing to learn fmod studio.

Thanks for any information on if this is possible.

Rubén

Hi,

You can find our event callback document here: FMOD Engine | Studio API Guide - Event Callbacks. We have scripting examples to implement callbacks here: Unity Integration | Scripting Examples - Timeline Callbacks.

Hope this helps!