Preview live event in FMOD

Is there a way to call event from unity at runtime, and preview how it goes live in fmod project (on second monitor for example)? It might be super useful when debugging and tweaking values. Or we can only build banks and play audio from that point.

Ok, I’ve found the soulution with official docs:
https://fmod.com/resources/documentation-studio?version=1.10&page=editing-during-live-update.html