So, I’m trying to manipulate the value of a global parameter by incrementating or decrementing its value throught an event with Commands.
When event plays, it works on the parameter.
And it actually works as intended. In the sandbox, everything goes fine when triggering the event, keying off…
In game tho, triggering the event (which logs as played, sustained and stopped… so its behavior works) does not Modify the parameter in anyway.
Game engine is custom. Studio is 2.2.9
Does anyone have a clue on why it works in the sandbox and not in game ?