Im using fmod 2.00.04 and unity 2019.2.17.
We are struggling with modifying a global parameter. We have a button on a gameobject that when pressed its set to change a number in a parameter but this does not happen unless fmod is live connected. without this, our debug logs in unity show the same info that the number in the global parameter was changed, yet we hear nothing to indicate this has happened.
How can I look more into this?
additional info: The event can both play and stop through the same interaction, so its most likely something wrong with the parameter, not the event