Hi guys, just wondering, since the last post I could find about this was in 2016. I was wondering if there is any way (perhaps in the newest FMOD Studio) to work with some kind of global parameters?
Or maybe a workaround to do something like this: a parameter called RAIN for example, which triggers the sound of rain in my ambiance event, but simultaneously triggers splashy sounds in footsteps events. Would be cool. Thanks!