Hard crash in fmodstudioL

Hello FMOD Team,

Trying to investigate a hard crash in FMOD in Unreal Engine.

Using the debug symbols couldn’t really get any additional information beyond the callstack, since the dump file is a minidump.

FMOD version - 2.03.14 for UE 5.7

Unreal version - 5.8.4

fmodstudioL.dll!FMOD::EventInstance::changeStateStopped(bool restarting) Line 573	C++
fmodstudioL.dll!FMOD::EventInstance::stop(FMOD::EventInstance::StopMode stopMode, bool restarting) Line 369	C++
fmodstudioL.dll!FMOD::BusInstance::addPlayingEvent(FMOD::EventInstance * instance, bool recursive) Line 1080	C++
fmodstudioL.dll!FMOD::BusInstance::addPlayingEvent(FMOD::EventInstance * instance, bool recursive) Line 1092	C++
fmodstudioL.dll!FMOD::BusInstance::addPlayingEvent(FMOD::EventInstance * instance, bool recursive) Line 1092	C++
fmodstudioL.dll!FMOD::BusInstance::addPlayingEvent(FMOD::EventInstance * instance, bool recursive) Line 1092	C++
fmodstudioL.dll!FMOD::EventInstance::start() Line 235	C++
fmodstudioL.dll!FMOD::AsyncCommand_eventInstance_start::executeMain(FMOD::RuntimeAPI::Manager * manager) Line 2306	C++
fmodstudioL.dll!FMOD::AsyncManager::executeDirectCommand(FMOD::AsyncCommand * command) Line 316	C++
fmodstudioL.dll!FMOD::AsyncManager::asyncProcessCommands() Line 677	C++
fmodstudioL.dll!FMOD::AsyncManager::asyncProcessAndUpdate() Line 779	C++
[Inline Frame] fmodstudioL.dll!FMOD::AsyncManager::asyncThreadLoop() Line 813	C++
fmodstudioL.dll!FMOD::AsyncManager::asyncThreadFunc(void * data) Line 828	C++
fmodstudioL.dll!FMOD:
:callback(void * data) Line 149	C++
fmodstudioL.dll!FMOD_OS_Thread_Callback(void * param) Line 666	C++
fmodstudioL.dll!thread_start<unsigned int (__cdecl*)(void *),1>(void * const parameter) Line 97	C++


Would appreciate any help or pointers.

Thank you in advance.