Hello FMOD Team,
Trying to investigate a hard crash in FMOD in Unreal Engine.
Using the debug symbols couldn’t really get any additional information beyond the callstack, since the dump file is a minidump.
FMOD version - 2.03.14 for UE 5.7
Unreal version - 5.8.4
fmodstudioL.dll!FMOD::EventInstance::changeStateStopped(bool restarting) Line 573 C++
fmodstudioL.dll!FMOD::EventInstance::stop(FMOD::EventInstance::StopMode stopMode, bool restarting) Line 369 C++
fmodstudioL.dll!FMOD::BusInstance::addPlayingEvent(FMOD::EventInstance * instance, bool recursive) Line 1080 C++
fmodstudioL.dll!FMOD::BusInstance::addPlayingEvent(FMOD::EventInstance * instance, bool recursive) Line 1092 C++
fmodstudioL.dll!FMOD::BusInstance::addPlayingEvent(FMOD::EventInstance * instance, bool recursive) Line 1092 C++
fmodstudioL.dll!FMOD::BusInstance::addPlayingEvent(FMOD::EventInstance * instance, bool recursive) Line 1092 C++
fmodstudioL.dll!FMOD::EventInstance::start() Line 235 C++
fmodstudioL.dll!FMOD::AsyncCommand_eventInstance_start::executeMain(FMOD::RuntimeAPI::Manager * manager) Line 2306 C++
fmodstudioL.dll!FMOD::AsyncManager::executeDirectCommand(FMOD::AsyncCommand * command) Line 316 C++
fmodstudioL.dll!FMOD::AsyncManager::asyncProcessCommands() Line 677 C++
fmodstudioL.dll!FMOD::AsyncManager::asyncProcessAndUpdate() Line 779 C++
[Inline Frame] fmodstudioL.dll!FMOD::AsyncManager::asyncThreadLoop() Line 813 C++
fmodstudioL.dll!FMOD::AsyncManager::asyncThreadFunc(void * data) Line 828 C++
fmodstudioL.dll!FMOD:
:callback(void * data) Line 149 C++
fmodstudioL.dll!FMOD_OS_Thread_Callback(void * param) Line 666 C++
fmodstudioL.dll!thread_start<unsigned int (__cdecl*)(void *),1>(void * const parameter) Line 97 C++
Would appreciate any help or pointers.
Thank you in advance.