I have the build folder located within my Unity project’s Assets folder, but when I open the project on a different computer, my events won’t play and I get the error “Event Not Found”
The fix I found was to manually set my build path in Single Platform Build settings to the build folder I’d already created.
Me and my collaborators on this project shouldn’t have to manually set this every time though. Why won’t Unity automatically recognize the folder when it’s clearly there, and a part of our Unity project’s folder hierarchy ?