Hi guys, I am a sound effect artist currently working in an indie game studio. I recently got stuck with a problem that I couldn’t solve it by my self. So I am here hoping any amazing folks can help me out :).
The problem is, there is one specific Event in which its EvenInstance(s) work perfectly fine in Unity, when eventInstance.start() is applied in Awake(),or in Start().FYI, by saying working fine, I mean no failure or abnormal situation reported
That being said, only one out of many EventInstances in that specific Event plays,while the rest only play when eventInstance.start() is reapplied.
And I am using fmodstudio：10906, unity fmod: 10906_v2.
Your help is much needed and appreciated!