We’re using markers to annotate our music tracks, which is used by the game to act on the current state of the music. For example, we have a marker every beat that has the name of the harmony/key of the music. The game then knows that during that beat, when playing a sound, it chooses the variation of that sound that matches the harmony that the marker specifies. Also, each instrument track has its own set of markers etc.
Naturally, this leads to LOTS of markers. When zooming out, the whole viewport is basically white and unreadable, e.g.: https://i.imgur.com/3GWQbud.png
Now the question is - is there a way to quickly toggle markers on/off? Or has somebody an idea for an alternative approach to supply meta data with the music track that doesn’t depend on having hundreds of markers in the FMOD project? I thought about supplying something like the harmony/key data as an additional txt file to the game, but that’s way less intuitive for the composer to maintain…