Resonance Audio reverb probes and baking

Hey there,

Is it on FMOD’s roadmap at all to bring the Resonance Audio reverb probes to FMOD’s Unity integration?

There was a post here on a GH issue from awhile ago but I can’t find any other update: No way to interpolate between rooms · Issue #2 · resonance-audio/resonance-audio-fmod-sdk · GitHub

My project features lots of caves and caverns and while I can manually setup some reverb rooms, having the ability to bake reverb areas would be incredibly helpful.

The task for bringing reverb probes into our Unity integration exists in our backlog but it has not been scheduled and is thus not on our roadmap. At this stage I’d recommend looking into making the necessary changes yourself, merging the code across from the non-FMOD Unity integration to ours.