Hey there,
Is it on FMOD’s roadmap at all to bring the Resonance Audio reverb probes to FMOD’s Unity integration?
There was a post here on a GH issue from awhile ago but I can’t find any other update: No way to interpolate between rooms · Issue #2 · resonance-audio/resonance-audio-fmod-sdk · GitHub
My project features lots of caves and caverns and while I can manually setup some reverb rooms, having the ability to bake reverb areas would be incredibly helpful.