Hi, I’m trying to use the reverb system as described here, but I think I don’t use it correctly as it seems to have no effect.
Here’s how I handled it:
Factory.System_Create(out FMOD.System sys);
sys.setReverbProperties(reverbDSP, ref reverbProperties);
From what the documentation says, this should be enough to create the reverb DSP, so next I’m simply setting the reverb level on an already playing instance like so:
eventInstance.setReverbLevel(reverbDSP, 1.0f);
But the sound just keeps playing the exact same way, no reverb applied.
If I then try to get the instance’s reverb level (using eventInstance.getReverbLevel(reverbDSP, out level)
), I get the correct value so I guess it means the reverb DSP is indeed created and setup correctly on FMOD’s side.
Side question: I just saw the 3D Reverb page, which from my understanding wouldn’t work with events but only with channels?
Thanks !