Hi I’m somewhat new to FMOD’s complexity. I was given an fmod project by our composer and he has several (20+) variations of our overworld theme that is supposed to play depending on what part of the city the player is in or if they have a powerup.
The project has the timeline with like 20 different audio tracks (I don’t think it’s efficient). It was made with 2 parameters which completely switch off each track of music but one when activated. However, after many, many hours of trying I can’t seem to figure out how to make is so that when the parameter changes the audio fades out of the playing one and fades into the new one instead of just abruptly stopping.
I would really love some help because I think I’m losing my mind. I’m pretty sure that I’ll have to just remake what was already made.