How do I get access to FMOD Output Audio Unit in iOS?

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I’d like to intercept it to make an Inter-App Audio. How can I achieve that?

To access the AudioUnit created to output FMOD, you can use System::getOutputHandle and cast the returned void* to AudioUnit.

https://www.fmod.com/resources/documentation-api?version=2.02&page=core-api-system.html#system_getoutputhandle