I am developing a android game in C++ and the sound engine is using FMOD, I want to record sound of game, but I can only get a handle from FMOD by the function FMOD_RESULT System::getOutputHandle(void **handle)
, so how do I get all the sound data output from my game?
i can use the handle to get the sound data by call IOS function AudioUnitAddRenderNotify( handle, handleRenderNotifyCallback, (__bridge void*)self );
, but what can i do the same thing in Android?