I’m a student working on a video game where you play as a ball and have to collect these cubes, and once you collect them all, you beat the game.
The issue I’m having is that I want these cubes to have a ‘Red Coin’ effect like in the Mario games, but I’m not sure how to go about it in Fmod; when each one is picked up, the pitch goes up and notes change, as well as the samples not repeating.
There are a few ways to go about this. For example:
- Create a discrete parameter with (for example) 8 values and place a single instrument on each parameter value in the parameter sheet. The sample of the single instrument can be of 8 different pitches or of the same sample with pitch adjustments. Pass the value of the number of cubes collected to the event’s parameter to play that single instrument.
- Create an event with one multi instrument set to Global Sequential. In the multi instrument playlist add 8 different single instruments (again, 8 different sample or 1 sample with 8 different pitches). Each time this event is played it will play the next playlist entry.
There are other ways, but you can use this as a starting point and see which suits your workflow best.