Is it possible to select a certain sound within a multisound to trigger via a parameter?
I want to create procedurally-generated melodies using my game’s random numbers, not FMOD’s. And I don’t want to use the pitch automation, so I’ve got 12 different samples each for the various notes. At first I thought I could create a multisound that holds all twelve notes, then trigger a certain one to play via a parameter, but I can’t figure out how to do that.
I realize it’s possible to create twelve different audio tracks, all with the same rhythm structure, and make only one of these play based on the parameter, but would definitely be cumbersome and I imagine inefficient as well.