How to compile dylib plugin on macOS

Hi,

Thank you for the detailed reproduction steps. I have been able to reproduce the issue and will pass it onto our development team to investigate further.

I have a workaround but it does require solving the issue in Xcode.

  1. Open the Xcode examples project: FMOD Programmers API/api/core/examples/xcode32/examples.xcworkspace
  2. Open the fmod_gain example
  • Open the Build Settings and expand All
  • Under Architectures remove the default value

    image
    and replace it with x86_64
  1. The build target should now say My Mac (Rossetta)

    You can now build the plugin and place it in the plugins folder.

Please let me know if you encoutner any issues!