Hi,
Thank you for the detailed reproduction steps. I have been able to reproduce the issue and will pass it onto our development team to investigate further.
I have a workaround but it does require solving the issue in Xcode.
- Open the Xcode examples project:
FMOD Programmers API/api/core/examples/xcode32/examples.xcworkspace
- Open the
fmod_gain
example
- Open the
Build Settings
and expandAll
- Under
Architectures
remove the default value
and replace it withx86_64
- The build target should now say
My Mac (Rossetta)
You can now build the plugin and place it in the plugins folder.
Please let me know if you encoutner any issues!