How to detatch Listener from Camera in UE4


(Greg Nicolett) #1

Can anyone walk me through this or point me towards a resource? I need to place the FMOD audio listener at a fixed point on a map.

Can this be done via Studio and UE4 blueprints or will I need my programmer to sort this out?


(Cameron Baron) #2

At the moment the listener settings are set by our integration using the local players settings. (see UpdateViewportPosition in FMODStudioModule)
We realize this is not ideal and have added a task to our tracker to improve this (eg. make it a listener component).

In the meantime, if you need the listener moved you may have to edit FMODStudioModule to use another class/object for the listener settings.