How to extract from Event audios?

If there is such a possibility

Could I get some more information on what exactly you’re trying to accomplish? What exactly are you trying to extract from an Event?

Well, for example, an event in which the sound of a shot from a cannon is played, then how can the Event itself be exported to an audio file? (used google translate)

Unfortunately, there’s no way to render the output of an event to its own audio file in the FMOD Studio application. FMOD Studio is designed for authoring real-time audio behavior that is played back with the FMOD Studio API; if you need the ability to render out audio with effects applied to it, I would recommend using a program built for that purpose like a DAW.