Hey
So the thing I wanted to do for my Unity project is that, I have an FMOD event with its different tracks and parameters.
Now, what I want to do is to find a way to trigger the parameters when the audio tracks get at a certain point in their time.
It’s not easy to expain but for example, I’d want to say like “parameter number 1 takes this value once the track number 1 is at 30 seconds, and when it’s at 40 seconds it returns to its original value”
What I managed to do so far is just to trigger the parameter values on the Unity side with a simple keypress input, but I’m not sure how I would manage to trigger the parameters from the audio time. Do I need to add something in my FMOD event? Or is it just on Unity components I need to add?