We have a basic Fmod integration going on in the old Source engine, and while using Live Update I can play it with Steam Audio and Resonance Audio spatialization working just fine. When I build the banks and try playing however, it won’t work until I turn these plugins back off. So I’m guessing what’s happening is with Live Update I am running the audio “from” Fmod Studio, using the plugins that are installed into the Fmod Studio folder. And when I build banks etc, it’s realizing the plugins that are being called for aren’t anywhere to be found.
So how do I get the plugins “into” the game folder? Where do they go?