After porting our game to Android, we noticed that FMOD alone cause about 66% of the memory footprint of our game. Now, our bank is quite large (300Mb for the mobile version) but the whole point of the StreamingAssets folder is to read the content without loading it all in memory, in fact, removing FMOD altogether save us about 575Mb, that’s a lot of memory, considering we use about half that for the whole application on IOS.
We updated to the latest version, quite a few change occurred, which were welcome, but the memory stayed at 850mb total on startup. Is making separate bank for different part of the game the only way to reduce the memory? What am I missing there.