Good morning,
I am testing the implementation of event routing to the speaker of a PS5 controller.
how-to-play-audio-on-gamepads
I assigned a 2D event to the Controller Speaker port that I created. I also set this port => “Controller Speaker” port type in the mixer to FMOD Studio.
However, after integrating the examples-ports script provided, on Unity 2022.3.41 the sound is played on the Mac speakers (like the other sounds). However, the controller is functional / has the keys.
Should I configure something else on UNITY?