Hello,
is there a documentation on how I can play FMOD event through a controller speaker with standard output fallback?
Thanks!
Jan
Hello,
is there a documentation on how I can play FMOD event through a controller speaker with standard output fallback?
Thanks!
Jan
This can be done with a combination of Low Level and Studio code.
Refer to: https://www.fmod.org/questions/question/playing-sound-on-speaker-in-ps4-controller-using-event-bank/
Thank you. So basically I have to extend Unreal 4 integration code with this. I think it’s worth doing. I’ll try to do it.