How to sample current frame to raw buffer

Is there an API call in the Unity integration (v 1.10) to sample the audio output at the current frame? This would be used to populate a float buffer that can be passed to Unity’s AudioRenderer.Render call. The purpose here is to connect FMOD audio output to UnityRecorder.



There isn’t a direct API you can call to get this, the best way to do this would be to create a custom DSP that you can use to access the information.