Fmod parameter is very useful for dynamic audio changes.
We can design veriable sound according to many game condition changes.
Today, I just thought that
Why can I use only float format parameters?
There are so many cases that Byte or integer is more adequate to design parameter than float.
Of course I can convert a byte variable to float and set parameter that float value.
But if fmod studio can set byte parameter I just link that byte value to fmod byte paramter.
Additionally, if fmod studio can use structures that very same with those of inteal, unity or other game engines?
What do you think of it?