Sending bools etc (non float) to fmod via unreal?


In unreal I can only use floats.
Is there any way to use anything else? I can get stuff working of course, since everything can be a float, even a bool, but would be nice anyhow, to be able to set the correct parameter type as input in the Unreal node.
Any way to do this?

Thanks

Hi,

An option could be using the API, however we do not have any blueprint functions at this time. I will add a task to expand our blueprint integration.

Please let me know if you want to look into the API option.

Thank you for bringing this to our attention.