UE4 Sliders with FMOD Parameters?

I have a couple UI sliders in UE4 and I want them to get/set a bus’s volume in FMOD. Basically, I have an Music Slider, and in FMOD I have a bus for Music. the music bus has a parameter-automation on the volume that I want to use and update in real-time in the game. Is this possible?

This is possible in both blueprints and/or code by using either: