Ignoring the Cooldown property when playing event

We have our own tool for editing game assets, where you can select and play sounds (via the FMOD Studio API for C #). But when playing 3D sounds with Cooldown > 0, an unpleasant situation arises that after stopping this sound I can’t play it right away again, I have to wait until cooldown ends. How can I use the FMOD Studio API (or FMOD API) to ignore the Cooldown parameter so that the sequence of quick calls play() => stop() => play() in our tool always plays event from the beginning?

Currently there is no way to ignore the cooldown parameter of an Event, although we can see how this might be useful.

I have added a task to our tracker to add this functionality to possibly both the API and Studio.