In bgt language, how we can make 3dsound system with fmod? does someone have introduction?

I have a project with “BGT” language, I want to get help for how can I use fmod in my project.
I need the dll, and introduction to how to use it.Does someone can help?


Unfortunately, we do not have a wrapper file that will work with BGT. I will pass it on to our development team to look into further. You could use our C# wrapper included in the Unity Integration as an example to build off in the meantime.

We include the FMOD .dll in the FMOD Engine download on our Downloads page, the .dll is located under FMOD SoundSystem\FMOD Studio API (Target Platform)\api\(studio or core)\lib\(Target architecture)

If there is any progress on the wrapper I will let you know.