Inconsistencies in FMODUnity.EventRef attribute behaviour

I’m having problems with the unity integration, currently using the 2019.3.0f6 Unity version.

When working with a new clean project the EventRef attribute works perfectly fine

When i tried doing that in my current project though it didn’t.
I tried reimporting the Asset, but nothing fixed that (and btw the attribute works in the library scripts)
(Link to imgur since i can’t upload more than 1 image)

Any help? I can’t imagine how to fix this.
Thank you!

Ok it was a conflict with and old Odin Inspector import, reimporting Odin fixed the issue

Thanks for the replies /s

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