I’m having issues with transitions for interactive music.
My system is based around different areas triggering different themes.
Basically what happens is If I switch from Desert to Ruins for example, the transition will work just fine, but if I switch to one zone and the parameter changes during the transition segment the playhead has to jump straight as the transition ends and a stutter occurs.
It’s really problematic as I need long transition segments and I need the system to be very reliable.
Is there any workaround ? I tried adjusting the quantization of my transition regions but it didn’t help.
Are your transition regions set to relative offset mode? If not, the solution is as simple as introducing a small gap between the destination marker or beginning of the destination region and the beginning of the transition region at that destination.
After experimenting, there are still some things to consider tho.
The gap cannot be to small or I get the same issue and if the quantization is too tight (1/8 for example) the chance of it stuttering increases. It’s really a matter of trying everything out.
Thanks a lot for the help, this forum really is a goldmine.