Hello there !
I’m having issues with transitions for interactive music.
My system is based around different areas triggering different themes.
Basically what happens is If I switch from Desert to Ruins for example, the transition will work just fine, but if I switch to one zone and the parameter changes during the transition segment the playhead has to jump straight as the transition ends and a stutter occurs.
It’s really problematic as I need long transition segments and I need the system to be very reliable.
Is there any workaround ? I tried adjusting the quantization of my transition regions but it didn’t help.