Greetings FMOD Team,
I’m encountering a problem while exporting banks in FMOD Studio — I receive the subsequent error message:
“FMOD Sub-System encountered an internal error.”
Through my testing, I discovered that this occurs solely with high-resolution WAV files encoded at 32-bit / 192000 Hz. Standard 16-bit or 24-bit files at 48 kHz export smoothly without issues.
I recognize that FMOD is designed for real-time efficiency, however, I’m engaged in a project where I want to maintain high-resolution audio quality (for cinematic or non-realtime purposes). Could FMOD potentially include support for 32-bit float WAV files at increased sample rates, or at the very least enable their import and automatic conversion during the build process?
Kindly inform me if this is a recognized limitation or if there are any alternatives accessible.
I appreciate your time and help