when im in the game (iphone) everything is ok and fmod events are playing good, but when i summon Control Center to changing something like screen brightness or … and come back to game, events will stop playing .
Can you verify you have set up the handling for interruptions based on the information in the documentation?
Oh, I didn’t setup, but i will. Thank you . By the way my project is based on blueprint, and im not so good in c++ , can you please tell me how to use that code for interruptions in my project ?
Unfortunately I’m not familiar with the UE4 callback system, it’s possible they wrap the interruption callbacks allowing you to call System::mixerSuspend and System::mixerResume directly. Otherwise you’ll need to register the native callbacks yourself in code like the docs describe.
I’ve been informed we have already exposed MixerSuspend and MixerResume to Blueprints, so it should be possible to hook them up to UE4 events without code.
Oh, thank you so much,