When our game is running with streamed music and the iPhone alarm goes off, the game hangs inside FMOD::Studio::ParameterInstance::setValue (doesn’t return back from this function). The instance of that param is the streamed Music.
I get this warning in Debug mode when this happens:
[WRN] AsyncCommandBuffer::gameWriteFull : WARNING. Flushing async studio command buffer due to full size.
This is a 100% repro in our game, and it’s always hanging in the same function for the same instance, the streamed music, which is the only streamed event.
The FMod version is : 0x00010509
Any idea what we might be doing wrong?