Hi there!
Recently my team has switched our Import Type
from “Streaming Assets” to “Asset Bundle”. We specifically utilized the Addressables
system over AssetBundle as suggested by the documentation. All has went well in this transition but in the process the “Bank Encryption Key” has been disabled in the Initialization
FMOD settings window.
Setting the encryption key while it isn’t disabled, either through debug inspector or while import mode is Streaming Assets, does seemingly decrypt the banks as expected in editor but when making a build the banks fail to load.
I’ve also tried using the setAdvancedSettings
function but received an error that the studio system was already initialized.
Is there any way to utilize an encryption key in this context or is this an impossibility due to the asset bundle import method.
Versions
Unity 2021.3.35
FMOD Unity and Studio Version 2.02.22