Just looking to automate a useful parameter like I used to in designer…
Are you talking about spawn intensity effect?
I believe so… I used to automate how frequent a sound would trigger. Example: Based on tire friction, the higher the number, the more dirt/rocks will spawn. I was able to manually draw it. Hmm Am I missing something here?
Should I be trying to automate spawn intensity instead of interval between sounds?
My goal was to have the frequency of the spawns to go up as the parameter goes up.
Automation of the scatterer values is coming in an upcoming version, but for now I recommend copying the scatterer object with different spawn rates across a parameter track, and using that parameter to select different spawn speeds.