I posted this in a thread about pitch shifting, but it may have been missed and probably more appropriate as its own thread.
For a scatterer, if I pitch up/down the scatterer (via its pitch knob, via the master pitch, or via the master pitch of an event its nested in), it also adjusts the “spawn interval” of that scatterer. So if I have a scatterer spawning sounds every 300ms, and I increase the pitch of the scatterer, the sounds now spawn even faster than every 300ms. Is this intended?
It looks like my only option, if I need the spawn interval to remain at 300ms, is to change pitch of each sample (within the scatterer playlist), which can be tedious if I’m just experimenting or fine tuning an event and the playlist contains a lot of samples. I’m also not sure under what circumstances the current behaviour would be preferred, but I just might not have encountered that yet (maybe for music).
I also have no idea how to automate the pitch of a scatterer without also experiencing this “Spawn Interval” modulation. I.e. I’m porting over a project from Designer to Studio, and what I’m trying to do is have the pitch of spawned sounds increase as a parameter increases, while keeping the spawn interval unchanged.