Lag every 5 seconds

We’ve been encountering the same problem on 2.00.06. It looks like it’s reimporting the banks every 5 seconds:

Line 529 in EventManager.cs

// Clean out any stale .bank files
string[] currentBankFiles = Directory.GetFiles(bankTargetFolder, "*." + bankTargetExension);
foreach (var bankFileName in currentBankFiles)
{
    string assetString = bankFileName.Replace(Application.dataPath, "Assets");
    AssetDatabase.ImportAsset(assetString);
    UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(assetString);
    string[] labels = AssetDatabase.GetLabels(obj);
    bool containsLabel = false;
    foreach (string label in labels)
    {
        if (label.Equals("FMOD"))
        {
            containsLabel = true;
            break;
        }
    }

    string bankName = Path.GetFileNameWithoutExtension(bankFileName);
    if (containsLabel && (!eventCache.EditorBanks.Exists((x) => bankName == x.Name)))
    {
        File.Delete(bankFileName);
        madeChanges = true;
    }
}

Reverting EventManager.cs to its state in 2.00.05 fixes the lag.