Hi,
is there a way to add Apple Frameworks (like Accelerate.framework) to be linked during iOS builds?
I’ve tried adding Accelerate.framework
to the Dynamic Plugins
list in the FMOD Settings. However the list seems to be ignored, which makes sense as linking dynamic libraries on iOS isn’t allowed - but frameworks (even third party ones) are allowed.
A workaround would be to add a Unity PostBuild script to add the framework as a dependency, but it would be nice to have a way within the FMOD Unity integration.
I see that including the dynamic plugins list on iOS might break projects having dynamic libraries added to the Default configuration, as iOS would inherit those.
Or is there a different way of achieving this within the integration?
Cheers
Daniel