Link additional apple frameworks


is there a way to add Apple Frameworks (like Accelerate.framework) to be linked during iOS builds?

I’ve tried adding Accelerate.framework to the Dynamic Plugins list in the FMOD Settings. However the list seems to be ignored, which makes sense as linking dynamic libraries on iOS isn’t allowed - but frameworks (even third party ones) are allowed.

A workaround would be to add a Unity PostBuild script to add the framework as a dependency, but it would be nice to have a way within the FMOD Unity integration.

I see that including the dynamic plugins list on iOS might break projects having dynamic libraries added to the Default configuration, as iOS would inherit those.

Or is there a different way of achieving this within the integration?



Thank you for sharing your workaround.

Could I please grab some more info?

What are you trying to link the Accelerate.framework to? Is it a custom plugin?

What version of FMOD are you using?

Hi Connor,

sure, I am using:

  • Unity 2022.3
  • FMOD integration 2.02.22

and I am using a custom plug-in which requires the Accelerate framework for vDSP methods used in the DSP code.

Thank you for the information.

Unfortunately, this is not something we are currently looking to support.